Game Development Community

Glow and Spec materials not working

by Jeremiah Fulbright · in Torque Game Engine Advanced · 10/10/2007 (10:20 pm) · 3 replies

This has been something I've seen happen for awhile, but thought it might've been an issue with the way our artists were assembling textures.

But, I was working on some materials and noticed that if a glow pass is rendered (0), then the normal map and specular lighting textures never get properly handled.

Is there something that needs to be changed within the shaders themselves to allow glowing plus normal map and specular highlighting? Or maybe explain why this isn't possible :)

J

#1
10/11/2007 (2:41 am)
Why dont you pass the glow ini the second pass?
#2
10/11/2007 (8:03 pm)
Thats only possible if we do transparency on the 2nd pass with the glow, as it renders the whole texture.. not sure if adding transparency will affect the entire model or not
#3
10/12/2007 (3:03 am)
Glow and Transparency doesn't work together, you are correct, but there is a way around it posted somewhere on the forums. Will see if I can find it.