Game Development Community

My Mmofps Idea

by Adam · in Game Design and Creative Issues · 10/10/2007 (12:23 pm) · 26 replies

Hi all,
I'm back, I wasn't here for long before but recently an idea hit me that wasn't script able in FPSC. The title is a little dumb but I couldn't think up anything else on the spot. Anyhow I want you guys to tell me what you think of this idea I though up for a game. Here is the basic idea: The game would most likely be free, the game would be one level (but more would be added us updates later) basically you would start up the game, enter the name you wanted to play under, and then a randomizer would make up a realistic age and short bio of your character. Then you would be sent off to the military and then you would see a movie (you could skip it) of you joining and training in the army (this is still just a possibility). Next the movie would fade out to a black screen and the words "3 months later" would appear in white. Then you would start off in an army base in the middle east. You could go through the base and get your gear from a locker assigned to you in the bio. After you enter your code and get your gear you could go outside of the base and catch a ride in a tank, hummer, scripted helicopter (which would fly between the city and the base the entire game), jet or even walk. In the city a few miles away the battle would be taking place. There would be the terrorists and the Americans. basically the point of the game is something new; survival. This game would be realistic for the most part (one shot kill, hunger, thirst even sleeping), there would not be too much fighting (a lot less than BF or almost any other FPS game) and the point of the game is to reduce your enemies resources to 0. Each side would probably start with 3000 resources. My main goal for this game is that it will be realistic and fun. The battles would take real life days and I would want a full weather system (rain occasionally and day/night). I'm not sure if levels about 5 miles wide and 7 miles long are possible in torque or if any of this is but that's why I'm asking you guys. So what do you think? This is the ROUGH idea and only the barest amount of stuff I want to say but I'm already babbling. So what do you like/hate and do you think its worth spending time on? I'm trying to make a revolutionary game play here, since you can't re-spawn if you die you have to exit go back, create a new profile and rejoin the army. Please be constructive,
*Slayer_2
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#1
10/10/2007 (8:52 pm)
Interesting idea .
What happens when the resources hit 0 ?

I can just imagine how annoying a LEET sniper camper would be :: make character, join game , go all the way to the battle , get shot , repeat :|
i could see some keyboards getting broken lol

it does sound like a great idea tho, even if it is only 1 lvl .... i would def play it /two_thumbs_up
#2
10/10/2007 (9:56 pm)
Well the idea is to add more levels later but because of the size it would most likely only be released with one map, this would also allow you to concentrate hundreds of people in one place if you so desired. When resources hit zero a scripted event happens while you get to watch from a birds-eye view. I the level I have planned (a middle eastern village) if the US win a bunch of tanks roll it killing the remaining terrorists while the US men cheer and the terrorists flee. If the terrorists when they all raise their guns into the air and empty their magazines:) Or something like that. As for the leet sniper thing, that's why there would be health, energy, sleepiness (which makes your vision distorted and black spots as well as a badly wavering aim), thirst and hunger. These 5 factors will affect your gameplay a lot and ignoring them is fatal. Plus if there is an annoying sniper, bring out the artillary and tanks:D Only the US will have vehicles probably (except for a beat-up a civilian car for the terrorists) but only the terrorists will have the RPG:) Balance will be a something I will have to work hard at.
*Slayer_2
#3
10/11/2007 (9:45 am)
Sounds like a really cool idea, but there's one thing I don't get - if the goal is to survive, why go into the town in the first place? Just hang out in the base and live as long as you want ;).
To help you out, some guiding questions:
-How do you get food/water? Can you buy it in town? Do you have to take it with you, and return to base to get more?
-How do you sleep? I doubt the player would want to have to sit there looking at a black screen while his stamina slowly regenerated... for eight hours...
-How do you reduce eenmy resources? BF2 ticket-style? If so, then it doesn't sem much of a survival game - it turns into a 'kill-the-enemy-to-reduce-his-imaginary-number' game. As a follow on, what do resources represent? If you're going for a 'realistic' approach, bt use a totally artificial way to decide when the game ends, it wouldseriously spoil it for some (me, for example).

Anyway, good luck!
#4
10/11/2007 (12:57 pm)
Well the goal is to survive, because its a bit of a hassle to make a new character when you die. Also that question is a really good question, you will be compelled to go into the town for two main reasons: One the town will be where most of the action is, and two its supposed to be about survival but to create a big adrenalin rush while you are trying to survive. There is not really going to be a note saying: "The goal is survival." That's just how I want the game to play. Now resources are NOT like ticket numbers, basicly a tank is 25 resources, a jet 50, (BTW resources are deducted when the item is destroyed or taken by the enemy in the town) a weapon 5, and item 3, etc. When you want to sleep you have to find a bed, lock the door to the room (optional but probably a good idea) and then you get to watch an action packed scripted event/movie in third Person, where your player drops his weapons and stuff on the floor and they lays down and goes to sleep. you wake up like 30 seconds later stamina fully regenerated, vitality regenerated 1 block (up to the 10 block max) and hunger and thirst will have 3 each blocks added (out of 5 each), a good idea is to eat and drink before you nap, unless you wish to lose some vitality trying to find water or food. Also i am thinking there would be 10,000 resources and what happens is every minute, the amount of friendly players that are in the town are calculated and the amount is reduced from the enemies resources. basicly I am trying to make this as much like real war as possible, limited amounts of people, tanks, equipment, etc. Hunger, thirst even fear maybe. For equipment you will have 10 "slots" in your backpack which you can fill with 1 main weapon, 3 mini, weapons, 2 sub machine guns, a canteen, food, sandbags, ammo, you get the point. So if you had an M-16, flashlight, 3 m-16 clips, 5 pistol clips, 2 grenades, pistol, sandbag, canteen and 3 energy bars. You would be using 9 of your 10 slots. If you wanted you could replace your pistol clips with a sub-machine gun and fill your final slot with some clips for it. When you die, you will leave all you gear behind and anyone else can use it. A sniper therefore could last quite a long time out of the village in a bush without moving but his team would be taking less resources cause of him. I was considering making the battles last forever but then I thought of what a disaster that would be... Anyhow all this is just a very rough idea and I'm open for any reasonable suggestions,
*Slayer_2
#5
10/25/2007 (5:22 pm)
Here would be 1 idea for your resources. You could make resource depots or places where the americans or the terrorists get their resources and the teams could go and deystroy it.
#6
10/25/2007 (5:39 pm)
Do you mean like a mission based game? Or a way to get more resources?
#7
10/25/2007 (6:18 pm)
Well from what you said from that post it could be both lol.
#8
10/25/2007 (6:19 pm)
You could have trains and other transportation going from the city to the bases full or iron and food and other stuff and if you destroy them the americans or terrorists lose those resources and will be short on those.
#9
10/25/2007 (7:49 pm)
I suppose that would work with some goos scripting or maybe you have to secure suply drop LZs?
#10
11/15/2007 (10:08 am)
I suppose you could go with different strategies for each side. One side requires a secure zone to drop supplies. Securing an airport or other large area greatly increases the incoming supplies. It's also possible to have convoys in case there is no secure airport. The other side has very broad support. They are supplied by dozens of small routes. They're harder to hit but it's harder to get needed supplies. They can also have larger convoys for heavy equipment.

Have you considered salvage? Players with some engineering or mechanics skills could take abandoned equipment and use it.
#11
11/15/2007 (12:04 pm)
Those are good ideas but they might take away from the "survival" part of the game. I suppose if the game feels "lacking" after the alpha is done then it might be a good idea to add an objective in:)
#12
11/15/2007 (1:06 pm)
This sounds like a good start for a game. if i were you i would go ahead and get some people working on some of the art or maybe start on a blue prints of what the map will look like so 3d artist can help you with some of the models, just something to get the ball rolling.
#13
11/15/2007 (2:14 pm)
First mission is to find funding for this:) then get some expansion packs to make life easier then come recruitment. If anyone wants to put their name on the roster, tell me what you can do to help out and if I like it your in. The map is pretty much down on paper but there is a lot of work to do still. I might start work around Christmas break.
#14
11/21/2007 (8:58 am)
I can do the modeling for you for the guns models, and buildings. Not so good at people though lol....
#15
11/21/2007 (12:08 pm)
OK, thanks! Shall I add you to the recruitment list? BTW, can you animate? Just so you know the work on this won't start till about Christmas. I hope your OK with that.
#16
11/23/2007 (6:05 pm)
You know how I can see this working? You got your opening story and sequences and what not, then you drop the player in a large map (your city like area with a bit of outskirts). In some areas (buildings) players could store wepons (create zones) and earn sleep by interacting with bed models. You said you wanted it based after real time. So you could make it when the player interacts with a bed, the screen goes to a blank dark screen in a sort of standby mode with the game still running. That way players could be killed in their bed. For motivation to enter the town you could introduce a rank system, and when players capture resources, their ranks go up (doesn't have to be a permenant rank). So that way they enter, and then once they are in, it's survival time. Other ideas could be worked on in due time.
Keep in mind you don't need to over populate a map with interriors and such to make it good. The whole survival idea is to make the player scavage for resources and earn his lot.
WIth that said, this game could be made easily with determination, time and effort. As for funding, save cash from work or take up the routine that most people do. Create a site with lots of info and pictures to intice people into donateing.
#17
11/23/2007 (8:15 pm)
If your goal is to simulate real war then you really need to rethink this.

The innocent civilians liveing in the city caught in the middle would be playing the survivalist game. They are the last to get food, water, any other leftovers the terrorist haven't already scavaged away. They live every day hungry, thirsty, and in fear. If you are caught helping the military with information (even accepting medical treatment), the terrorist will kill you. If you help the terrorist the military will mark you as an enemy. If that doesn't get you then a host of deseases will. You are stuck in the middle with no where to turn...but be sure to duck when the bullets and bombs start flying.

The terrorist provoke fear in the innocents. They take what they want from them. The best and/or most plentiful food. Women. Even provide work for the children whom sneak supplys through military check points. In turn they can often sneak past the miliary simply because they can blend in with the innocents. course this is a huge advantage because even with lesser weapon technology useing the fearful innocents as human shields has its perks.

Then of course the military is there to do a job. They get MREs and even freash cooked meals on base, not perfect, but certainly not starving...unless a concerned grunt gives some of his rations to the innocent civilians whom constantly pester them for it. but of course you are there to do a job...secure and rebuild a school, guard supply lines so civilians have some food tonight. Marching off on your own whim "to where the action is" gets you AWOL in no time. You have a job...be it fixing bullet holes in humvee tires, splinting broken civilian bones, makeing sure the people crossing a bridge do so without blowing up...even driveing a trunk in a supply convoy across the city. Its all necissary to keep things moveing. Of course if the political forces at home could ever agree, maybe you could get the job done right...Instead when you do bad they cut funding even argue about withdrawing from the conflict...But then of course when you do good, they cut funding too because success of the best militry the world has ever known should not cost so much coin.

There is much more to real war than surviving through the night. And no game or even sim will ever get it right.
#18
11/25/2007 (3:07 pm)
Who would want to play a game that is totaly, 100% realistic? No one thats who. I said the goal of the game is survival, not total, fanatic realism. Foestar: Thanks for the advice,
Adam
#19
11/25/2007 (4:35 pm)
Sounds great, but not like a mmorgp to me, just an action game (but I only read the first post, so you might have changed it since then).
#20
11/26/2007 (12:21 pm)
Its not going to be an MMORPG, its going to be an MMOFPS, in the sense that I want room for at least 64 people at once. I have a modeler who has volunteered to help (thanks Tyler:) and we are thinking that the Q3 engine may be suitable for our needs. Plus I have lots of experience with it. WE will still need to find a scripter that is fluent with the ID Tech 3 language though...
Adam
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