Problems with the light compiling in TGEA..
by Jan Sorensen · in Torque Game Engine Advanced · 10/09/2007 (7:10 am) · 2 replies
Hi again :-).
After I have make the final light compiling, all my shadows are very dark (to dark comparing with a TGE light compiling), can I do something about it and where?
I have trying some experiments with the "Sun properties" and the "Sky properties", but without luck and please tell me if anybody can, where I can read about those properties for TGEA?
Thanks Jan :-).
After I have make the final light compiling, all my shadows are very dark (to dark comparing with a TGE light compiling), can I do something about it and where?
I have trying some experiments with the "Sun properties" and the "Sky properties", but without luck and please tell me if anybody can, where I can read about those properties for TGEA?
Thanks Jan :-).
About the author
My 'little hobby project': http://www.virtuchat.com/
Torque Owner John Kabus (BobTheCBuilder)
You can increase the lighting exposure level per-material using the material's "exposure" property, which can be set to 1 (normal), 2 (TGE exposure level), or 4.