Game Development Community

Problems with the light compiling in TGEA..

by Jan Sorensen · in Torque Game Engine Advanced · 10/09/2007 (7:10 am) · 2 replies

Hi again :-).

After I have make the final light compiling, all my shadows are very dark (to dark comparing with a TGE light compiling), can I do something about it and where?

I have trying some experiments with the "Sun properties" and the "Sky properties", but without luck and please tell me if anybody can, where I can read about those properties for TGEA?

Thanks Jan :-).

#1
10/17/2007 (10:49 am)
The higher lighting exposure level used in TGE is disabled in TGEA by default to avoid washing out TGEA's bump and specular detail. Often the material specular highlights compensate for the difference.

You can increase the lighting exposure level per-material using the material's "exposure" property, which can be set to 1 (normal), 2 (TGE exposure level), or 4.
#2
10/17/2007 (3:51 pm)
Hi John :-).

Thanks for answers, I will try that.

Jan :-).