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How do I specify Min Pixels on LOD?

by Masser · in Constructor · 10/08/2007 (2:17 pm) · 4 replies

I know that you can create an exported DIF with LOD details in Constructor by opening up multiple scenes with appended numbers and just exporting, but how is the pixel size actually specified for each detail (in Constructor)?

For instance, I create a series of scenes "scene_1.csx" (high poly version) and "scene_2.csx" (low poly version) and export them using "export as DIF". It exports a single DIF with 2 levels of detail and shows a dialog that displays "min pixels" of "250" for each detail. How do I SPECIFY this min pixels value for each? For instance if I want one to be a 128 pixel detail and the other to be 64 pixels?

#1
10/09/2007 (3:19 pm)
I've been trying to figure this out. I'd be happy if I could find out how to change them at all.
#2
10/10/2007 (11:00 am)
This is possible, right? Can someone please point me in the right direction?
#3
10/10/2007 (1:31 pm)
Left side, under properties. Object tab->edit properties->ID0. That should open the worldspawn entity for editting. You may have to manually add the minPixel field, or it may already be there.
#4
10/10/2007 (2:09 pm)
Perfect! Thank you. It was all there. I never even knew that section existed.