Removing Ability to Collide at runtime?
by Rich Hudson · in Torque X 2D · 10/08/2007 (10:18 am) · 1 replies
An enemy dies and I dont want it clogging up the map (turn collision off - but not unregister object), I have tried all kinds of things, such as:
enemyCollision.OnCollision = null;
enemyCollision.ResolveCollision = null;
enemyCollision.CollisionLayerMask = 0;
where
T2DCollisionComponent enemyCollision = deadEnemy.Components.FindComponent();
enemyCollision.OnCollision = null;
enemyCollision.ResolveCollision = null;
enemyCollision.CollisionLayerMask = 0;
where
T2DCollisionComponent enemyCollision = deadEnemy.Components.FindComponent
Torque Owner Thomas Buscaglia