Game Development Community

Dif Reflections

by Walker Twyman · in Artist Corner · 10/08/2007 (7:32 am) · 4 replies

I was just wondering if there is any way to add a reflective shader to a .dif file. Maybe not one that reflects the entire environment, but possibly one that reflects lighting. I know there are mirrors, but I was wondering if there is any resource out there for reflection shaders (like metallic surfaces). Thanks for the help!

#2
10/08/2007 (10:20 am)
Is this possible on TGE? Possibly with MK or another resource?
#3
10/08/2007 (11:58 am)
That's TGEA; You did specify "reflective shader". :)

I don't know about MK... I doubt it. For TGE, it's mirrors-only.
#4
10/10/2007 (10:52 am)
Could this possibly be done with specularity or per-pixel lighting? If so, is this contained in stock TGE?