T2DPolygon
by LateNightCoder · in Torque X 2D · 10/07/2007 (4:37 pm) · 0 replies
Hi,
I have been looking into Torque with a bit more time recently and am now looking to start pushing things onwards and hopefully turn some of my smaller pieces into bigger things and eventually maybe even a game...
One thing that has caught my eye in the API is the T2DPolygon stuff. I was thinking of having a crack at that, but thought I should ask some questions first from all you experts out there :)
Is TorqueX a good choice for a 2D polygon game?
Is there any benefit to using polygons to draw things as opposed to drawing them as art and importing them?
Another idea that came to mind, I was thinking along the lines also of a procedurally drawn grid (no pun intended) but, can't seem to get anything anywhere near to that going. Any ideas or code snippets appreciated.
Regards.
I have been looking into Torque with a bit more time recently and am now looking to start pushing things onwards and hopefully turn some of my smaller pieces into bigger things and eventually maybe even a game...
One thing that has caught my eye in the API is the T2DPolygon stuff. I was thinking of having a crack at that, but thought I should ask some questions first from all you experts out there :)
Is TorqueX a good choice for a 2D polygon game?
Is there any benefit to using polygons to draw things as opposed to drawing them as art and importing them?
Another idea that came to mind, I was thinking along the lines also of a procedurally drawn grid (no pun intended) but, can't seem to get anything anywhere near to that going. Any ideas or code snippets appreciated.
Regards.
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