Performence on 360
by Devboy · in Torque X 2D · 10/07/2007 (1:36 am) · 1 replies
Has anyone done any relatively complex gameplay using TorqueX and tested it on a 360?
I've recently read a few things that gave me concern that in order to get proper performence on 360 using XNA based games, one is urged to utilize the hardware threads 360 offers.
Question is what kind if any MT support does TX do behind the scenes. and whether or not this translates well to the 360?
Cheers,
DB
I've recently read a few things that gave me concern that in order to get proper performence on 360 using XNA based games, one is urged to utilize the hardware threads 360 offers.
Question is what kind if any MT support does TX do behind the scenes. and whether or not this translates well to the 360?
Cheers,
DB
About the author
Torque Owner Thomas Buscaglia