Game Development Community

Performence on 360

by Devboy · in Torque X 2D · 10/07/2007 (1:36 am) · 1 replies

Has anyone done any relatively complex gameplay using TorqueX and tested it on a 360?
I've recently read a few things that gave me concern that in order to get proper performence on 360 using XNA based games, one is urged to utilize the hardware threads 360 offers.

Question is what kind if any MT support does TX do behind the scenes. and whether or not this translates well to the 360?

Cheers,
DB

#1
10/08/2007 (3:03 pm)
Torque X has no built-in multithreading support, but that's the most obvious optimization to improve performance on machines with lower-end multi-core CPU's (like the 360), so we're taking it under serious consideration. Whether or not we'll have multithreading support in the next release is still up in the air.