Mysteries in TGEA??..
by Jan Sorensen · in Torque Game Engine Advanced · 10/06/2007 (9:57 am) · 4 replies
Hi there :-).
Are here others there has this problem with the fxShapeReplicator in the TGEA. It's simple don't show up in the ingame editor when I activate then?
And is it right, the fxGrassReplicator don't exist in TGEA?
Hope for help Jan :-).
Are here others there has this problem with the fxShapeReplicator in the TGEA. It's simple don't show up in the ingame editor when I activate then?
And is it right, the fxGrassReplicator don't exist in TGEA?
Hope for help Jan :-).
About the author
My 'little hobby project': http://www.virtuchat.com/
#3
10/06/2007 (12:32 pm)
Ah right, but he meant it does not work fully just render the trees ... from that position I'm not sure if it is more capable than the shapeReplicator
#4
Thanks for quick answers and okayy, I don't have made a compiler failure with my TGEA.
I will do some experiments with new Replicators and hope.
Thanks Jan :-).
10/06/2007 (1:41 pm)
Hii again :-)Thanks for quick answers and okayy, I don't have made a compiler failure with my TGEA.
I will do some experiments with new Replicators and hope.
Thanks Jan :-).
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
fxShapeReplicator can be added, there is a ported resource.
Other fx Replicators have not been ported so far I think, a few tried to get the needed shaders up for the fxGrassReplicator