Game Development Community

Max texure resolutions on DTS?

by cr · in Torque Game Engine · 10/05/2007 (9:41 pm) · 3 replies

According to this page the max supported resolution is 512x512. In TGE 1.5.2 I was able to increase the resolution of the diffuse map for my model to 1024x1024 without any visual issues in-game. So what I want to know is that is it ok to increase the resolution in 1.5x version or it's supposed to be 512 only?

I am not talking about increasing every texture to that resolution but for specific models only. This shouldn't cause any issues (models the size of houses and rocks in Oblivion).

#1
10/06/2007 (8:48 am)
The 512 x 512 reference is old. The max texture resolution is hardware dependent, most graphics cards will support at least 2048 x 2048. Some very old cards will only support 1024 x 1024 and very, very old cards only 512 x 512.
#2
10/06/2007 (11:16 am)
Thanks. I was just worried that TGE would croak on high res.
#3
11/04/2007 (2:13 pm)
I think that the documentation needs to be updated..., in all parts i found that is better work with 512x512 textures. From how models carts support more than 512x512? how many years ago?, for make games for indies (not gamers graphics cards...)