Game Development Community

Tutorial on TDN for DTS export (need help)..

by cr · in Torque Game Engine · 10/05/2007 (4:37 pm) · 0 replies

I have searched all over the forum (I am sure I missed 'exactly' what I needed but it's really hard to get the right result when you are so confused) and have read some tutorials on different sites starting from TDN.

So anyway, what I wanted to do was to export a simple rock (model) from 3dsMax9 as DTS into TGE. My quest started from this page and after that I wasted an hour on other sites and this forum searching for simple basic setup tutorial for exporting a static shape. Now I am just too pissed off to look around anymore.

- I have the DTS exporter plugin for Max9 setup inside Max already.
- I had the model with a 'bounds' box ready for export when it started getting confusing thanks to this tutorial which apparently is for 3dsMax3.


Can someone PLEASE tell me where is the updated tutorial? Forget updated, I just need to know what I need to do 'step by step' to export a static model into TGE (I am too scared to think about exporting anything with animations for now). I used to think importing models into Doom3 was complicated ('used to', until I learned to do that in like 15 mins) but now..



EDIT: I apologise if this post is too rude but I am really just fed-up with the documentation bit.

EDIT 2: Nvm. I think I found what I needed.