Polyhedron values
by Shaderman · in Torque Game Engine · 10/05/2007 (2:19 pm) · 4 replies
I didn't find any documentation about the (12) values describing a polyhedron. Would somebody please enlighten me?
#2
10/23/2007 (5:42 pm)
From what I remember, for all practical purposes, even if you do a skewed quadrilateral (non-rectilinear), most of the collision calcs operate on a bounding box generated from the min and max of the quadrilateral so there isn't much point in defining anything but a box.
#3
10/23/2007 (10:41 pm)
I tried to use polyhedrons for (size) calculated triggers around doors. Unfortunately the idea failed due to other reasons.
#4
While in world editor (F11 -> F3), press Ctrl+Alt and move the mouse of the side of trigger - click and drag. Very easy way of making your trigger the size you want.
10/24/2007 (5:14 am)
I found that it's much better to work with triggers by changing scale of trigger object instead of playing with polyhedron values.While in world editor (F11 -> F3), press Ctrl+Alt and move the mouse of the side of trigger - click and drag. Very easy way of making your trigger the size you want.
Torque Owner Shaderman
Taken from trigger.cpp: