Game Development Community

Anyone use the platformer starter kit?

by Shane · in Torque X 2D · 10/04/2007 (11:34 am) · 3 replies

Just curious as to the impressions of it? I am getting into torque X more and more (getting more comfy with its ways of doing things after going through the tutorials), but wondering if the starter kit has lighting implemented in any shape or form?

#1
10/04/2007 (11:37 am)
Lighting (2D currently however) is actually implemented in stock TorqueX, but to be honest there aren't any tutorials that focus much on the capabilities. I'll bump this up to the TorqueX folks and see if there is information that can get you started regarding the lighting model that exists within TorqueX currently.
#2
10/04/2007 (11:43 am)
Thanks, its not a pressing issue just was curious since i did see a brief in the tutorial about some lighting capabilities.
#3
10/04/2007 (2:03 pm)
There won't be any official tutorials about lighting in 1.0 because the lighting system has changed quite a bit. We've got per-pixel and per-vertex dynamic lighting on meshes and per-vertex dynamic lighting on terrain. We want to at least have a write-up of each of the important systems in the new version and lighting is definitely on that list, so even if there are no tutorials it will be documented with the basic functionality and intended use outlined.