Max9 DSQ Export Problem
by Telos Productions Inc · in Torque Game Engine · 10/04/2007 (11:33 am) · 1 replies
Hi all,
I created a character in max 9, collapsed to an edit mesh, rigged with biped and skinned with skin.
I exported the DTS using this for my config file:
==================================================
AlwaysExport:
Bip01 Pelvis
Bip01 Spine
Bip01 Spine1
Bip01 Spine2
Bip01 Head
Bip01 L Clavicle
Bip01 L UpperArm
Bip01 L Forearm
Bip01 L Hand
Bip01 L Finger0
Bip01 L Finger01
Bip01 L Finger1
Bip01 L Finger11
Bip01 L Finger2
Bip01 L Finger21
Bip01 L Thigh
Bip01 L Calf
Bip01 L Foot
Bip01 R Clavicle
Bip01 R UpperArm
Bip01 R Forearm
Bip01 R Hand
Bip01 R Finger0
Bip01 R Finger01
Bip01 R Finger1
Bip01 R Finger11
Bip01 R Finger2
Bip01 R Finger21
Bip01 R Thigh
Bip01 R Calf
Bip01 R Foot
mount*
ski*
bounds
detail*
escondar*
NeverExport:
Bip01
Bip01 Neck
Bip01 HeadNub
Bip01 L Finger0Nub
Bip01 L Finger1Nub
Bip01 L Finger2Nub
Bip01 R Finger0Nub
Bip01 R Finger1Nub
Bip01 R Finger2Nub
Bip01 L Toe*
Bip01 R Toe*
NeverAnimate:
==================================================
In a new file, I animated the character and exported as a DSQ using the same CFG file but named to match the new max file. I've checked the dump files and the CFG files are being loaded correctly.
When I load the DSQ into the DTS using ShowTool, I lose all of my keyframes from the elbow up on both arms.
Also I don't believe my bounds are exporting correctly, In ShowTool when I select the "Bounding Boxes" view option it does not match the bounds object I created.
Here is an image of my schematic view from max:
http://www.dwaneseward.com/images/temp/escondar_schematicView.gif
Please let me know anything and everything that is wrong with the hierarchy as well.
Thank you.
I created a character in max 9, collapsed to an edit mesh, rigged with biped and skinned with skin.
I exported the DTS using this for my config file:
==================================================
AlwaysExport:
Bip01 Pelvis
Bip01 Spine
Bip01 Spine1
Bip01 Spine2
Bip01 Head
Bip01 L Clavicle
Bip01 L UpperArm
Bip01 L Forearm
Bip01 L Hand
Bip01 L Finger0
Bip01 L Finger01
Bip01 L Finger1
Bip01 L Finger11
Bip01 L Finger2
Bip01 L Finger21
Bip01 L Thigh
Bip01 L Calf
Bip01 L Foot
Bip01 R Clavicle
Bip01 R UpperArm
Bip01 R Forearm
Bip01 R Hand
Bip01 R Finger0
Bip01 R Finger01
Bip01 R Finger1
Bip01 R Finger11
Bip01 R Finger2
Bip01 R Finger21
Bip01 R Thigh
Bip01 R Calf
Bip01 R Foot
mount*
ski*
bounds
detail*
escondar*
NeverExport:
Bip01
Bip01 Neck
Bip01 HeadNub
Bip01 L Finger0Nub
Bip01 L Finger1Nub
Bip01 L Finger2Nub
Bip01 R Finger0Nub
Bip01 R Finger1Nub
Bip01 R Finger2Nub
Bip01 L Toe*
Bip01 R Toe*
NeverAnimate:
==================================================
In a new file, I animated the character and exported as a DSQ using the same CFG file but named to match the new max file. I've checked the dump files and the CFG files are being loaded correctly.
When I load the DSQ into the DTS using ShowTool, I lose all of my keyframes from the elbow up on both arms.
Also I don't believe my bounds are exporting correctly, In ShowTool when I select the "Bounding Boxes" view option it does not match the bounds object I created.
Here is an image of my schematic view from max:
http://www.dwaneseward.com/images/temp/escondar_schematicView.gif
Please let me know anything and everything that is wrong with the hierarchy as well.
Thank you.
About the author
Torque Owner Telos Productions Inc
Default Studio Name