Game Development Community

Camera math

by Ted Lilljegren · in Technical Issues · 10/03/2007 (12:59 pm) · 3 replies

I am planning on moding the trailer cam in the AFX enginge, and i wonder if there is any speciall math i should know about? Also, there might allready be some cool camera resources, link those in that case

#1
11/21/2007 (9:15 am)
I recall seeing a few camera resources lately like a third person follow camera(look in the Resources section, I think they're fairly recent, if not just search camera). Those would detail all the math you'd need, which is mainly just rotation/translations applied to the camera's transform.
#2
11/22/2007 (2:36 pm)
But i guess i have to know some basics about like matreeces?
#3
11/23/2007 (9:30 am)
Yes, thing like matrices are the basics of working in 3D.