Game Development Community

Weapons Manager

by Do Not Delete · in Torque X 2D · 10/02/2007 (4:50 pm) · 0 replies

What is the best way to manage different types of weapons in the platformer starter kit?

Currently there is some code in the Actor Component that allows me to shoot, but I want to add more weapons and I don't know how.

Also how could the game know which weapon the user has selected?