Pipe with liquid flowing thru...best way?
by Mike Rowley · in Torque Game Engine · 09/30/2007 (7:44 pm) · 5 replies
I'm trying to figure out a way to make a clear pipe show water flowing thru it. (actually it's lava, but hey...close enough)
Here's a pic showing what I've tried:

Is there a way to make this look real? Keeping the particles inside the pipe and filling it up? or is there a better way?
Here's a pic showing what I've tried:

Is there a way to make this look real? Keeping the particles inside the pipe and filling it up? or is there a better way?
#2
10/01/2007 (5:15 am)
I'd do it with an IFL animation instead of using particles.
#3
Edit to add:
Thanks to Ed Maurina's book and This forum thread, I was able to get this working to almost my liking. :)

I just have to figure out how to make it look round. Thanks for the help guys. It's much appreciated.
10/01/2007 (2:35 pm)
Thanks for the replies. I'll try the first suggestion as I have no clue how to do an animated texture map, and don't know what an ifl animation is. (I'll have to google that)Edit to add:
Thanks to Ed Maurina's book and This forum thread, I was able to get this working to almost my liking. :)

I just have to figure out how to make it look round. Thanks for the help guys. It's much appreciated.
#4
10/06/2007 (2:38 pm)
You could texture the end of the pipe where it's coming out (or going in?) to have a round lava-colored opening the same diameter as your flowing stream. This might help to give it a round appearance, since right now it seems like all that's killing the effect it is the flat clipping against the pipe at the top.
#5
10/06/2007 (4:02 pm)
Thanks. That works out ok. I ended up taking another cylendar and textureing it with my lava texture and added an alpha channel to it. It obscures the particles, but when you walk up close, you can still see it's moving. Along with the splash I made at the bottom, it looks fine. Thanks for the suggestion. :-)
Torque Owner Michael Bacon
Default Studio Name
That might look okay.
There are lots of ways to do it I suppose. How about an object with an animated texture map?