Game Development Community

License verification

by Bill Staples · in Torque Game Engine · 09/28/2007 (10:13 pm) · 8 replies

Hey guys. Just want to make sure of something. It seems to me that if I'm making an MMORPG that I can list myself as an indie since I won't be making a profit off of it. However, will this cause any problems as far as putting my game out there for others to play? Thanks!


Bill

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  • #1
    09/29/2007 (3:26 am)
    As long as your not making anymore than $250,000 then an indie licence is fine and you can release your game for others to play without problems :)

    regards

    Lobo the Duck
    #2
    09/29/2007 (9:06 am)
    Well, first you're going to have to purchase the Indie license, because there's no way you're going to make an MMO without the source code.
    #3
    09/29/2007 (1:26 pm)
    Well, I figured that part was a given. I'd like to purchase the commercial but being that I'm paying for this out of pocket, it's a bit much for me at this point. Though I may consider it in the future :)
    #4
    09/29/2007 (10:34 pm)
    You only need an independent license ($150) to gain access to the source and the right to distribute for profit. If you don't anticipate earning more than $250k a year then you don't need the commercial license.

    You only need the commercial license if you earn more than $250k per annum, don't want to display the GG logo or want to make something other than a game (a tool for example).
    #5
    09/30/2007 (4:42 am)
    Well, it's the fact that my main coder lives in canada that makes the transferable license so valuable since it's a NPO game. I don't charge my players. So if I want access to the code and my coder gets access to it, then I need two licenses, but if he has to quit for what ever reason, I have to purchase another code. That's my problem. But I don't anticipate hoping coders too much so the Indie should fit me without an issue right now :)
    #6
    09/30/2007 (5:58 am)
    Do the math
    Two Indie license = 300$
    One Commercial license = 750$

    ^^'
    #7
    09/30/2007 (6:18 am)
    I understand that, however, the nature of MUDs/NPO games is that coders come and go. In 11 years, I've been through 5 coders. Current coder is #6. I've always had access to the code, as I can do very basic stuff. So in 11 years, that's 150 x 7 which is $1050. With the commercial, I'm only putting in $750x2 which is $1500. So I haven't broke even yet, but the $150 adds up. Plus, you always get people who know basic coding who can do the less intensive stuff, thus freeing my head coder up for the big jobs, and I've had enough of them that I can't remember them all over the years. So I'm just trying to save money in the long run is all :) I can also transfer the commercial licenses. So let's say it's my main coder, myself, and we get another helper (we already have had someone express an interest in that), so that'd be $1500 in indie licenses. Or $2250 in commercial. If said helper decides to leave, I can keep his license and pass it on to the next person. Although I will admit, $150 per new coder is easier to swallow than $750 at a time when I don't have a spare license. My coder also tends to come up with a lot of ideas as far as new tools to help su build, etc a lot easier. Is it possible to have someone with an indie license, such as myself, and someone with a commercial license, such as my head coder, working on the same code?
    #8
    09/30/2007 (6:25 am)
    I understand that, however, the nature of MUDs/NPO games is that coders come and go. In 11 years, I've been through 5 coders. Current coder is #6. I've always had access to the code, as I can do very basic stuff. So in 11 years, that's 150 x 7 which is $1050. With the commercial, I'm only putting in $750x2 which is $1500. So I haven't broke even yet, but the $150 adds up. Plus, you always get people who know basic coding who can do the less intensive stuff, thus freeing my head coder up for the big jobs, and I've had enough of them that I can't remember them all over the years. So I'm just trying to save money in the long run is all :) I can also transfer the commercial licenses. So let's say it's my main coder, myself, and we get another helper (we already have had someone express an interest in that), so that'd be $1500 in indie licenses. Or $2250 in commercial. If said helper decides to leave, I can keep his license and pass it on to the next person. Although I will admit, $150 per new coder is easier to swallow than $750 at a time when I don't have a spare license. My coder also tends to come up with a lot of ideas as far as new tools to help su build, etc a lot easier. Is it possible to have someone with an indie license, such as myself, and someone with a commercial license, such as my head coder, working on the same code?