Game Development Community

Low FPS on Nvidia Card

by Calibre · in Torque Game Engine · 09/27/2007 (10:58 am) · 6 replies

Sometimes my project in torque start at 45fps (my game already is too big) in this case is normal. But occasionally, start at 8-12fps... the same game, the same files!!!

I notice this issue when i change my old ati 1600xt by nvidia 7600gt...

To normalize the fps is necessary restart torque application once or more times or move with free cam to sky where any tris is rendered (not in all case this work)...

Torque version: modified 1.4 .
CPU: Intel core 2 6300
windows xp service pack 2
Video: nvidia 7600gt

any Idea to fix this?

#1
09/27/2007 (11:03 am)
Have you tried to change the display driver settings.

d3d --> openGl
or
openGl --> d3d

Aun.
#2
09/28/2007 (5:18 am)
Thx...
but not work...

others suggestions?
#3
09/28/2007 (10:01 am)
Be sure and shut down any running background aplications, (even virus checkers just for testing). Also check your taskmanager to see if anything ELSE is takeing large amounts of CPU time.

If you still have this problem, find another computer and test your project on that. If it runs right on other coumputer, then something is up with the hardware. If it runs the same on both computers you may wish to check your project....
#4
10/01/2007 (11:13 am)
In my tests the only active process on cpu is torque... and when I move with free cam to sky where any tris is rendered sometimes fps going up...

Only happen this with me? no one notice this issue?

thanks..

ps. In fps.starter from torque 1.4 default sdk happen the same issue...
#5
01/04/2008 (8:06 am)
Is your video card set correctly and drivers up-to-date? im running CeleronD/7600gs and only fps drop with a modified sdk i.e.:multiple AI,highpoly weapons,buildings and vehicles..... though after all that yes there is a pretty big fps drop
#6
01/04/2008 (8:15 am)
Would be interesting to see a console.log of when its running normal and then another when this fps issue is occureing.

For the most part torque isnt going to change the way its doing things from one run to the next unless you modify some scripts or have abunch of AI that does random movements and such.

As above the only other things I could think of is theres something on the machine running in the background if the console.log doesnt show up anything odd between the different runs.