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Shadow Volumes on TGE or TGEA?

by Georges Paz · in Torque Game Engine · 09/26/2007 (11:53 am) · 2 replies

Hi,
everybody, i read this from the Torque Engine Comparison list:
...
Shadows

Torque Lighting System supports projected planar shadowing, shadow volume, and projected object shadows (clipped against the environment).
...
I want to know if TGE can really support Shadow Volume without moddifing the source code or adding something else.
Is that true? cause i only see projected plannar shadows not shadow volumes in the torque demo...
Thanks for all advise.
TATO

#1
09/26/2007 (12:28 pm)
Torque doesn't use stencil buffer shadows. I think it uses a custom shadow volume implementation to modulate lightmaps for interiors and terrain. shadows produced by shadow volumes arent real-time shadows.
#2
09/26/2007 (12:57 pm)
I heard, some one make a mod or patch to TGE that support stencil shadows....
Can i have more than one light source to project multiples shadows from?
Tanks for all...
TATO