Game Development Community

Interiors as script objects?

by Ronald J Nelson · in Torque Game Engine · 09/26/2007 (10:47 am) · 0 replies

What I am referring to is if it is possible to set up an Interior as a sctipted object with its own datablock?

I have seen that InteriorInstance has an onAdd function to it so I am wondering if you could do this to also add mounted objects? I am looking at just being able to add my interiors with all of the things like breakable windows and lights preset into the object so my map building goes quickly and I can make the job of doing so easier for others too.