Game Development Community

Getting Started Question

by Peggy Hurley · in Torque Game Engine · 09/26/2007 (7:56 am) · 1 replies

Alright so me and my buddy have been exploring tge for about a month and a half now. We are both decent coders and have learned alot about tge. Our question is. Where to start exactly. For instance is the example folder really what we use to create a game or is that just for messign around but nothign serious. (the fact that the name of the folder is example just makes me feel uneasy ) Also before we we get valve hammer up i was wondering. Do you just use hamer to export interiors. or can u base a whole map going directly through hammer and not using the torque engine.

#1
09/26/2007 (8:10 am)
Hammer is a map editor, nothing else. It is also under some tight restrictions from Valve and cannot be used for anything other than Half-Life/2 without their explicit consent. It saves .map files which can then be run through map2dif and placed in TGE.

The example folder is simply where the compiled binary is. It also has a couple of examples. You can create directories for your games off of this folder. When you have a finished title, you would just clean up the directories (removing the starters and such) for release.