Adding Torque Engine to a .NET form.
by Roxidy (#0001) · in Torque Game Engine Advanced · 09/25/2007 (1:36 pm) · 1 replies
I apologize if this is in the wrong forum, I'm new to torque and have a question.
I'm working on a 3D application (not a game) and I'm using the TGEA to create it. I'm not really happy with the included GUI and would like to use another tool. I'm wondering if anyone has attempted to add the torque engine to a .net form. Similar to the way the TAO library adds OpenGL to .NET as a simple control representing the "OpenGL Window".
It would be nice to be able to build a nice GUI around the torque engine. Using .NET to fire events to the unmanaged code and see the results on the form.
If anyone has any tips or knows of a project working on this, I would appreciate some additional information.
Thanks!
I'm working on a 3D application (not a game) and I'm using the TGEA to create it. I'm not really happy with the included GUI and would like to use another tool. I'm wondering if anyone has attempted to add the torque engine to a .net form. Similar to the way the TAO library adds OpenGL to .NET as a simple control representing the "OpenGL Window".
It would be nice to be able to build a nice GUI around the torque engine. Using .NET to fire events to the unmanaged code and see the results on the form.
If anyone has any tips or knows of a project working on this, I would appreciate some additional information.
Thanks!
Torque 3D Owner Mark Dynna