Game Development Community

Minions of Mirth

by Jason Storm · in Site Feedback · 09/25/2007 (7:41 am) · 9 replies

I think this qualifies under feedback but if the mods don't agree feel free to move this topic.
This is what I think about the decision GarageGames made when the let Minions of Mirth keep selling and had DreamKit* close down. I think this was a bad decision and they should take it back. Here are my reasons why:
1. To make your own online game with Minions of Mirth you are just modding it, while with DreamKit you are actually creating your own game.
2.With DreamKit you need to purchase the Torque engine, while with MoM you don't. So wouldn't GarageGames earn more money with DreamKit around.
3.Why even close DreamKit? I mean, by closing it you earn less money and then you have those angry DreamKit people. It is not really competing with MoM. You can't compare a mod and an engine that well.

Mods, if you are thinking of deleting this topic then I ask why. I am not yelling, being mean, or being stupid. I am just pointing out some facts that need to be known. But by deleting this then you are also answering my question of why in a way. Because if you delete this then I know you don't have an answer, you don't know why you stopped DreamKit, and so I know instead of having the community see you can't answer my simple question you'd rather hide it away.

-Jason Storm







*http://www.mydreamrpg.com/

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  • What is the difference...

  • #1
    09/25/2007 (8:05 am)
    I think you got lost somewhere in the mumbling match controversy. It really shouldn't be in site feedback, however, since it has nothing to do with the site. I will look at a couple of misconceptions, however.

    1. MMOWorkshop combines TGE 1.5.2 and AFX licenses and extends the functionality into a MMO environment. It is a successful product base that is more than a mod of MoM (though you could mod MoM for a long time before any of this was discussed). As a successful base, GG had to make a decision on how to work the market and that decision has been made in the favor of Prairie Games. What that decision was, how it was made, and whatnot are not publicly available and any thoughts that you or I have on the matter is mere speculation, and speculation ill-served. Dream Games is still working hard on their projects and, AFAIK, supporting the users who made the deadline. Those users are not "out" anything other than official GG support of their chosen MMOKit which was never there in the first place.

    2. Much like the MMOKit, you have to be a licensee of both Torque *and* AFX to use the MMOWorkshop kit. You can mod MoM for free, but that is completely different than using the MMOWorkshop kit. Plus, if you own TGE and AFX, you can use the MMOWorkshop Kit for free (though the $50 support fee for posting to the C++ forums is worth the price of admission). The sad thing here, is that DreamGames would be the only ones out the money if they could go on with their kit and everyone chose Prairie's free price over the hundred dollar price-tag. Especially since they can download MoM and see a lot of what they are getting for free as well. It makes sense for DreamGames to continue working on their internal projects as well as target a new corner of the market with their Battlefield Torque. In fact, it is very smart of them.

    3. The amount of money between the decisions if most likely negligible as you have to be a licensee of TGE to use either one (and a licensee of AFX to use MMOWorkshop's kit). But even your comparison is flawed in that it is not a competing product with MoM. It is a competing product with the MMOWorkshop kit, and the competition is free...with a free demo MMO (MoM)... That's where the fundamental misunderstanding occurs.

    On to your binary logic of GG's moderation as an acceptance of your argument, that is faulty at best. Not only are there a number of non-disclosed sources that do know of the deal between GarageGames and Prairie Games and the agreements between DreamGames and GarageGames, I have a very strong feeling that you and I are not within "those who know". As such, you are creating a baseless argument that revolves around what you want to be true rather than any semblance of fact, which all of the involved parties have long-since noted they would not discuss. If they delete this post (as it has nothing to do with the website or bugs with it), then they are not providing an answer or any proof positive to what you are saying, just as any silence on the matter neither confirms or denies your stance.

    Perhaps you should take a step back and look at the history of the whole deal and glean what you can from the benefits to all parties involved. If DreamGames has terminated support for their MMOKit for licensees (and nothing I have seen has stated that they have, in fact, I am under the impression that it still is moving forward). TGE/AFX/MMOWorkshop's collaboration is a positive benefit for any team that is looking at a tried-and-true battle-tested MMO starter kit (for free, assuming you have a TGE/AFX license).
    #2
    09/25/2007 (8:36 am)
    Yeh, but the MMOKIT doesn't work with TGEA.
    #3
    09/25/2007 (8:52 am)
    You're right, but I do not believe Titas answered many of the problems such as paging DTS/DIF's with the ATLAS terrain and carving holes for caves, etc. Prairie has been working on a TGEA port for some time, though I do not know the specifics. It will be interesting to see how these issues are dealt with.
    #4
    12/02/2007 (6:01 am)
    In response to Jason Storm:

    I am one of those "angry DreamKit people". But I'm not angry because GG terminated the special TGE/TGEA code distribution deal (for which GG had always reserved the right to do). I am angry at Dream Games because they sold me a product that was nowhere near production ready. I am somewhat thankful to GG for putting the big mess out of its misery and bringing me some closure.

    It absolutely made sense for GG to switch to the MoM technology as it was already commercially proven, whereas Dream Games' crap was just experimental. And it wasn't even anywhere near user friendly or remotely well documented. Basically it had nothing going for it at all, hence the switch to MoM's tech.
    #5
    12/02/2007 (8:24 am)
    Yes, the Prairie Games MMO Kit does work with TGEA. I'm using the TGEA version right now.
    #6
    12/02/2007 (8:40 am)
    I just went to the MMOkit website, i don't see a download for a TGEA version. Could you tell me which version you downloaded and are using? And, are you tweaking the source code alot to get it working, or just out of the box?
    #7
    12/02/2007 (9:11 am)
    I'm using it out of the box, as I don't have TGEA MMOKit source access. I downloaded the one that says (outdated version). The TGEA support is included in that one.
    #8
    12/09/2007 (1:46 pm)
    As far as I know they're waiting for ArcaneFX to be released for TGEA.
    #9
    12/09/2007 (3:10 pm)
    Umm... I think I mixed up many MoMs with MMOs, but I would do the same as Taylor Petrick is doing