Does TGE for Wii support...
by Tyler Slabinski · in · 09/24/2007 (12:01 pm) · 13 replies
1. MMOGs by connecting to the internet?
2. Plug-ins (such as updates?)
3. Support other controllers (classic controller, GCN controller).
I have a good idea for a game and I was thinking about making it for the Wii once I finish, but I need to know if it can support these. I don't really care about the last one. It would just be better if it did.
2. Plug-ins (such as updates?)
3. Support other controllers (classic controller, GCN controller).
I have a good idea for a game and I was thinking about making it for the Wii once I finish, but I need to know if it can support these. I don't really care about the last one. It would just be better if it did.
#2
09/24/2007 (3:34 pm)
Well I just hope it supports MMOGs, I am currently going to try and make an MMOFPS, MMORPG, and MMORG. Hopefully I will be able to make it for the Wii (That would be extremely awsome).
#3
Awsome! I guess it does have network support.
10/04/2007 (2:28 pm)
Quote:In addition to Wii Remote support, Torque for Wii supports skinned mesh rendering, advanced character and shape animation, terrains with seamless indoor/outdoor transitions, environmental effects, *industry-leading networked multiplayer game support*, collision detection and physics, a bevy of rendering effects, compressed textures, and more, all optimized for Wii. Additional features include a powerful WYSIWYG tool chain for designers, scripting language support, a comprehensive Lot Check compliance component, and Wii graphics and audio abstraction layers. These modifications to the Torque Game Engine combined with the existing Torque toolset and pipeline make Torque for Wii a complete game development solution for the Wii console. Pronto Games, who developed the Wii port, is also using the technology for their upcoming Wii exclusive game, The Destiny of Zorro.
Awsome! I guess it does have network support.
#4
10/04/2007 (2:31 pm)
Network support != MMO support. There's nothing that says that you couldn't make a MMO from it, but you'd have a huge amount of work to get it working precisely the way it needs to. It would be interesting to see MoM ported to the Wii...
#5
10/05/2007 (8:24 am)
Well even then it's highly probally that it could happen.
#6
10/05/2007 (8:32 am)
If you can code it, and the Official Wii SDK supports it, then it can happen.
#7
10/06/2007 (9:37 pm)
Wait, you can't edit the Wii SDK source? That would suck.
#8
Sorry. If you want to play my Bejeweled clone on Wario Ware...you can't play Zelda. Or the new Mario. But you can be happy matching jewels!
I do not know about the internals of the Wii SDK, nor what it supports or how it supports them.
10/07/2007 (9:09 am)
For the most part, you would want to use the SDK rather than changing it. If you change the SDK and depend on that change, a Wii update may render your game completely unplayable. Of course, you could tell your customers never to update their Wii...but that would mean that they would not be able to play new games that require updates...like the recently released Metroid Prime 3 or the upcoming Super Mario Galaxy. If you're a small developer, you don't want to anger your limited customer base by telling them that they cannot play the titles they purchased the system for.Sorry. If you want to play my Bejeweled clone on Wario Ware...you can't play Zelda. Or the new Mario. But you can be happy matching jewels!
I do not know about the internals of the Wii SDK, nor what it supports or how it supports them.
#9
11/21/2007 (8:27 pm)
Hmm... It took me a while to think of this but it says you can make your own updates for your game. Maybe I could try thinking of using that.
#10
You must follow the friends code system of Nintendo ... how are you going to do that and have "MMO" in the same time?
There was an MMO announced once that already was canceled due to that for the Nintendo Wii platform.
12/30/2007 (5:41 am)
You can not create a Wii MMO anyway unless you would see Phantasy Star Online like games as MMO.You must follow the friends code system of Nintendo ... how are you going to do that and have "MMO" in the same time?
There was an MMO announced once that already was canceled due to that for the Nintendo Wii platform.
#11
For instance, an in-game friends system could be set up so you can be someone's friend only on the server but they don't know your friend code, or you could have it so in order to add someone to your friends list, you have to have their friend code.
05/06/2008 (5:41 pm)
Only reason I am bumping this is to reply to the above post that you don't need to use the friend code system as seen in Mario Kart and other games. It is still there so you can join your friends faster but it's not stopping you from playing against other people. You would simply have to code it differently. For instance, an in-game friends system could be set up so you can be someone's friend only on the server but they don't know your friend code, or you could have it so in order to add someone to your friends list, you have to have their friend code.
#12
Mario Kart only does random races as all games do.
You can not play against / with specific players without having exchanged friends codes.
This is the same for all NDS and Wii games with online play.
This at best allows an "MMO" in the sense of Phantasy Star Online with symbolic communication.
08/13/2008 (2:28 am)
You could but is that allowed by Nintendo?Mario Kart only does random races as all games do.
You can not play against / with specific players without having exchanged friends codes.
This is the same for all NDS and Wii games with online play.
This at best allows an "MMO" in the sense of Phantasy Star Online with symbolic communication.
#13
As for being allowed by Nintendo, who knows?
08/13/2008 (7:23 am)
If I remember correctly there was an option for a Virtual keyboard by pressing X or something... or you could purchase the following set listed here: http://en.wikipedia.org/wiki/Phantasy_Star_Online#Phantasy_Star_Online_Episode_I_.26_II Note the epic size of the keyboard. lol PSO has always had a virtual keyboard, dating back to the days on DC (I have both versions actually).As for being allowed by Nintendo, who knows?
Associate David Montgomery-Blake
David MontgomeryBlake
I believe the press release noted classic controller compatibility.