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SimChunk and ChunkFile

by William Todd Scott · in Torque Game Engine Advanced · 09/23/2007 (1:28 pm) · 1 replies

Hi All,

Does anyone know what the SimChunk and the ChunkFile classes are used for? A brief look through the source shows that the demogame calls SimChunk::initChunkMappings() during initialization, but that appears to be the only time it is used.

Is this class still necessary or planned to be used further?

During initialization it loops through every class and does a dynamic_cast, so it would be nice to remove if it is no longer necessary.

Thanks
Todd

#1
09/23/2007 (9:15 pm)
What's the cost to startup time for the loop?

It's the core of a system to support script-aware hierarchical serialization but is unlikely to be used. You can safely remove it.