Game Development Community

Exported model missing faces/ random holes

by Francis · in Constructor · 09/23/2007 (3:04 am) · 3 replies

I came across a rather peculiar outcome after exporting my model into TGE 1.5, I went to test the model and came across this

img294.imageshack.us/img294/3013/towerglitchur6.png
Any idea whats causing it and how to solve it?
Never had this before.

#1
09/29/2007 (3:38 am)
Are you using the latest version of Constructor? I think this was a problem in 1.0.1 but fixed in 1.0.2. If the problem persists try using detail brushes for your smaller brushes that are not part of the walls.
#2
09/29/2007 (3:20 pm)
I still get this problem from time to time with constructor v1.0.3. I don't have a clear solution for you. But I can give you a few things that I try one of which always works. But lately I've been noticing that when I encounter this problem I've been terminating/burying brushes of the same type into each other. If you must terminate one brush into another I'd suggest using a detail brush. Also you could try recreating the brushes, restarting constructor and doing a fresh export.
#3
09/30/2007 (3:53 am)
Aaha, yeah, I updated my constructor and for the most part the holes cleared up, stil a few minor glitches but I think thats probably brush clashing, thanks for the help.