Adjusting Volume for guiBitmapButton
by Stanley D Chatman · in Torque Game Builder · 09/21/2007 (6:47 pm) · 0 replies
You can set the audio the plays mouseOver and mouseDown for a guiBitmapButton by setting it in the profile as follows:
My question is once this has been set is there anyway to adjust the volume for these sounds. I know how to set via
I have tried the following but is does not work.
if(!isObject(myCustomProfile)) new GuiControlProfile (myCustomProfile){
soundButtonDown = "buttondownAudio";
soundButtonOver = "rolloverAudio";
border = false;
};
if(!isObject(mainmenuclickProfile)) new GuiControlProfile (mainmenuclickProfile){
soundButtonDown = "buttondownAudio";
soundButtonOver = "mainmenuclickAudio";
border = false;
};My question is once this has been set is there anyway to adjust the volume for these sounds. I know how to set via
alxSetChannelVolume( menuloadingAudio, %this.value );but in this case no explicit call to alxplay is ever made.
I have tried the following but is does not work.
buttondownAudio.volume = 0;
rolloverAudio.volume = 0;
mainmenuclickAudio.volume = 0;
mainmenuclickProfile.soundButtonDown.volume = 0;
mainmenuclickProfile.soundButtonOver.volume = 0;
myCustomProfile.soundButtonDown.volume = 0;
myCustomProfile.soundButtonOver.volume = 0;