Mesh polys and Brush faces.
by James Dunlap · in Artist Corner · 09/21/2007 (1:10 pm) · 3 replies
Recently I've been working with my interiors and I've been trying to focus on trimming the face count down to improve performance.
What I would like to know is, from a resource/rendering standpoint, are brush faces and mesh polys roughly the same? If I trim 700 faces off my .DIF would that be the same as cutting 700 polys out of a static mesh?
What I would like to know is, from a resource/rendering standpoint, are brush faces and mesh polys roughly the same? If I trim 700 faces off my .DIF would that be the same as cutting 700 polys out of a static mesh?
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Torque Owner Byder
By the way, polys are polys... at the end of the day they all add up the same.. :D