Game Development Community

Mesh polys and Brush faces.

by James Dunlap · in Artist Corner · 09/21/2007 (1:10 pm) · 3 replies

Recently I've been working with my interiors and I've been trying to focus on trimming the face count down to improve performance.

What I would like to know is, from a resource/rendering standpoint, are brush faces and mesh polys roughly the same? If I trim 700 faces off my .DIF would that be the same as cutting 700 polys out of a static mesh?

#1
10/05/2007 (7:17 am)
Difs should be more optimal than standard meshes by default. (By my workflow DIFs are a small percentage of my total polycount...) Although adding the NULL texture onto a face does help performance... basically the surface is removed from the graphics rendering pipeline.... it will still have collision information attached.

By the way, polys are polys... at the end of the day they all add up the same.. :D
#2
10/05/2007 (1:51 pm)
Thank you, thats what I was assuming. But I hate assuming things.
#3
10/05/2007 (6:23 pm)
Thank you, thats what I was assuming. But I hate assuming things.