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Trying to use Advanced Camera in TGEA

by Amanda Anderson · in Torque Game Engine Advanced · 09/20/2007 (9:18 pm) · 0 replies

Hi.

I'm trying to implement the advanced camera mod to edit the Torque Game Engine Advanced.
Obviously, being that it is meant for the TGE, I'm having some difficulty.

Now, I've apparently gotten the Advanced Camera to run in the TGEA, as I can echo values and return dynamically updating information.
It seems to be working just fine.

The problem I'm having is that the camera isn't actually updating, based on those values. It just sits there, stuck to the player. In first person View.

What seems to be happening is that the default camera is overwriting what the Advanced Camera is telling the program to do. If I change the movemaps to update the original yaw, and pitch, then my mouse will actually move my camera. So, like I said, the default camera seems to be overwriting the Advanced Camera.

My question is this: Can anyone help me disable the default camera, and allow the Advanced Camera to work properly?