Game Development Community

Help with character export please...

by Ryan Berkani · in Artist Corner · 09/20/2007 (7:36 am) · 2 replies

Hello,

I've been conducting some tests exporting a character using the Dark Industries max2dts exporter for 3ds max 8. However, when I export a skinned character, its like the mount node doesn't export....so I've found that by putting the bounds pivot point where the mount point should go, the weapon mounts correctly...now the only problem is that the player uses that same point as a stopping point when colliding with ground (the player is only sticking out of the ground from that point up). I tried making a config file telling it to always export the mount node, but it still doesn't work. If anyone can please help me out here it would be extremely appreciated =).

Thanks,
-Ryan

#1
09/20/2007 (7:45 am)
Try the original GG exporter and set the mountpoint in the cfg file to always export. No other Idea really, cos well I always used GG's :D and never had a problem
#2
09/20/2007 (8:43 am)
Ahh...no, I figured it out...I accidentally was putting the config file in the wrong directory. Thanks for you help though =).