How do I port a unmodified TGE 1.5.2 for Mac?
by Richard Howell · in Torque Game Engine · 09/19/2007 (6:53 pm) · 5 replies
I have my game ported for windows, and linux, but would also like to have it running on a mac.
My big problem is I dont have a mac, and know nothing about them.
I downloaded the TGE 1.5.2 for the mac, but cant tell if it comes with a working example or not. Or witch file I would include with my game.
Can anyone help me out with this?
My big problem is I dont have a mac, and know nothing about them.
I downloaded the TGE 1.5.2 for the mac, but cant tell if it comes with a working example or not. Or witch file I would include with my game.
Can anyone help me out with this?
#2
If however, you've modified the engine (c++) code, you're stuck and will have to treat yourself to a Mac :)
09/20/2007 (6:54 am)
So long as you haven't modified the engine itself, you can simply (!?) copy over the OS X game app Torque Demo Debug OSX. If however, you've modified the engine (c++) code, you're stuck and will have to treat yourself to a Mac :)
#3
09/20/2007 (7:17 am)
I tried to do some changes to the mac files as in renaming somethings , and hope it works. If someone could test my game for me on a mac, that would help me a lot. www.courageousgames.com/download/battlefree.zip
#4
09/20/2007 (8:31 am)
Works fine for me Richard :)
#5
09/20/2007 (9:35 am)
Thanks for the help James
Torque Owner Richard Howell
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