Game Development Community

OpenGL and D3D

by Isaac Barbosa · in Torque Game Builder · 09/19/2007 (11:18 am) · 1 replies

This is weird:

1. I notice that there is an option to choose between openGl and D3D until now (and until now I know that D3D = DirectX).

I have switched to D3D and now my game is not running (under windows Vista).

So I have a question:

Is there a difference between openGl and D3D? -I know there are some discussions on the forums but my question still-.: what should I choose for my game and why it is not running if DirectX 10 is already installed on my machine?

Thanks

#1
09/19/2007 (9:53 pm)
TGB is written in OpenGL... It has a D3D layer that translates it to D3D though is not a true D3D layer and is far from ideal. It is meant to be an option if one needs it.