Tim Aste Combo Pack & TGE 1.5.2
by Simon Millward · in Torque Game Engine · 09/19/2007 (8:51 am) · 4 replies
Apologies first.....
I am sorry to all if this is being posted in the wrong forum.
I have Tim Aste's combo Pack. I have tried installing it with 1.4.2, 1.5.1 and 1.5.2 but each time it either crashes out of Torque or informs me that I have the wrong version of torque installed. I also have the MMO kit and would like to be able to use them in that. Can someone please help this poor noobie..... :(
Cheers
I am sorry to all if this is being posted in the wrong forum.
I have Tim Aste's combo Pack. I have tried installing it with 1.4.2, 1.5.1 and 1.5.2 but each time it either crashes out of Torque or informs me that I have the wrong version of torque installed. I also have the MMO kit and would like to be able to use them in that. Can someone please help this poor noobie..... :(
Cheers
About the author
#2
'1- When you open the Content pack, you will see a subdirectory called "textures"
2- Copy the entire contents of "textures" into "../yourtorque/starter.fps/data/interiors/"
Keep in mind it's important that they stay in the high level directory "interiors"
3- Create a new subdirectory inside "interiors" for the content packs contents named after
the content pack, for example "buildings" or "castles" or "misc." depending on what your
copying and what your preferences for labeling things are.
4- Go back to the content pack directory and locate the subdirectory labeled "compiled" or
"precompiled".
5- Copy the entire contents of the "compiled"/"precompiled" directory over to the new
subdirectory you just made in "interiors". For example, if I were using the building pack,
I would copy all the files from "Building_Pack/Compiled/" to
"../yourtorque/Starter.FPS/interiors/buildings", and /buildings being the name of the
direcotry you just made in step 3.
6- Go back to step 1 & repeat this process for each content pack you have. When coping new
textures, you may be asked to over-write some textures, this is ok because there is a little
overlap in some textures between packs.'
So I have done this but to no avail.
09/19/2007 (9:46 am)
I am just following the instructions:'1- When you open the Content pack, you will see a subdirectory called "textures"
2- Copy the entire contents of "textures" into "../yourtorque/starter.fps/data/interiors/"
Keep in mind it's important that they stay in the high level directory "interiors"
3- Create a new subdirectory inside "interiors" for the content packs contents named after
the content pack, for example "buildings" or "castles" or "misc." depending on what your
copying and what your preferences for labeling things are.
4- Go back to the content pack directory and locate the subdirectory labeled "compiled" or
"precompiled".
5- Copy the entire contents of the "compiled"/"precompiled" directory over to the new
subdirectory you just made in "interiors". For example, if I were using the building pack,
I would copy all the files from "Building_Pack/Compiled/" to
"../yourtorque/Starter.FPS/interiors/buildings", and /buildings being the name of the
direcotry you just made in step 3.
6- Go back to step 1 & repeat this process for each content pack you have. When coping new
textures, you may be asked to over-write some textures, this is ok because there is a little
overlap in some textures between packs.'
So I have done this but to no avail.
#3
The problems is in step 5:
The files are expected to be in the interiors directory (or one directory below the various directories that you copy). By creating a new directory and copying them, it screws up the order (unless you place the textures in the new directory).
09/19/2007 (10:00 am)
Okay, just did it. Copy your textures into the interiors folder and all of the precompiled files/directories into that folder as well (not a new one). That way the references will be in the right place.The problems is in step 5:
Quote:5- Copy the entire contents of the "compiled"/"precompiled" directory over to the new
subdirectory you just made in "interiors". For example, if I were using the building pack,
I would copy all the files from "Building_Pack/Compiled/" to
"../yourtorque/Starter.FPS/interiors/buildings", and /buildings being the name of the
direcotry you just made in step 3.
The files are expected to be in the interiors directory (or one directory below the various directories that you copy). By creating a new directory and copying them, it screws up the order (unless you place the textures in the new directory).
#4
09/20/2007 (7:42 am)
Excellent!!! Now I can get them to work. That's great. Many thanks. All I need to do now is put them in the mmokit......
Associate David Montgomery-Blake
David MontgomeryBlake