Reticle HUD resource?
by Martin Schultz · in Torque Game Engine · 09/19/2007 (3:00 am) · 1 replies
Hey guys,
I've searched and searched the site for a HUD reticle resource, but haven't had success so far. What I need is kind of a bitmap or alike that marks shapebased object on the screen for target selection. So something alike when flying in a fighter jet and you lock on your missile on a target. Does anyone know of such a resource? Maybe I only searched for the wrong terms or so.
So I guess the tricky part of this thing would be the projection from the 3D position of the shapebased objects in the frustrum to a 2D screen space. Maybe someone has done alike and can point me in the right direction.
Thanks,
Martin :-)
I've searched and searched the site for a HUD reticle resource, but haven't had success so far. What I need is kind of a bitmap or alike that marks shapebased object on the screen for target selection. So something alike when flying in a fighter jet and you lock on your missile on a target. Does anyone know of such a resource? Maybe I only searched for the wrong terms or so.
So I guess the tricky part of this thing would be the projection from the 3D position of the shapebased objects in the frustrum to a 2D screen space. Maybe someone has done alike and can point me in the right direction.
Thanks,
Martin :-)
Torque Owner Martin Schultz