Paid - TGB Physics Programmer
by Torbjorn Leksell · in Jobs · 09/18/2007 (4:24 am) · 0 replies
We are in need of a skilled and experienced programmer to improve and tune the current physics engine in TGB. Your main task will be in improving the current collision and rigid body dynamics systems found in TGB to better suit our game, you will also implement ropes and some other physics related objects and functions.
Requirements:
- Experience working with 2D physics.
- Excellent 2D physics skills.
- Excellent C++ skills.
- Excellent math skills.
- Work portfolio to show.
- Experience with TGB and the Torque engine.
- Good understanding of torque script.
Send applications to: torbjorn.leksell [at] narcissisticstudios [dot] com
Requirements:
- Experience working with 2D physics.
- Excellent 2D physics skills.
- Excellent C++ skills.
- Excellent math skills.
- Work portfolio to show.
- Experience with TGB and the Torque engine.
- Good understanding of torque script.
Send applications to: torbjorn.leksell [at] narcissisticstudios [dot] com
About the author
A Torque user for seven years, been working with both 2D and 3D.