Game Development Community

Paid - TGB Grass Programmer

by Torbjorn Leksell · in Jobs · 09/18/2007 (4:22 am) · 0 replies

We are in need of a programmer that can implement a grass object into TGB which allows us to attach grass on any object within the game and also allows us to freely paint grass anywhere in the levels.

Grass Properties:
- Sway based on a wind factor
- Sways if the object it is attached to moves.
- Bends and sways when any physical object moves through the grass (player, large objects)
- Affected by gravity and leans if the surface is sloped.


Requirements:
- Experience working with 2D physics.
- Excellent 2D physics skills.
- Excellent C++ skills.
- Excellent math skills.
- Work portfolio to show.
- Experience with TGB and the Torque engine.
- Good understanding of torque script.

Send applications to: torbjorn.leksell [at] narcissisticstudios [dot] com