Paid - TGB Grass Programmer
by Torbjorn Leksell · in Jobs · 09/18/2007 (4:22 am) · 0 replies
We are in need of a programmer that can implement a grass object into TGB which allows us to attach grass on any object within the game and also allows us to freely paint grass anywhere in the levels.
Grass Properties:
- Sway based on a wind factor
- Sways if the object it is attached to moves.
- Bends and sways when any physical object moves through the grass (player, large objects)
- Affected by gravity and leans if the surface is sloped.
Requirements:
- Experience working with 2D physics.
- Excellent 2D physics skills.
- Excellent C++ skills.
- Excellent math skills.
- Work portfolio to show.
- Experience with TGB and the Torque engine.
- Good understanding of torque script.
Send applications to: torbjorn.leksell [at] narcissisticstudios [dot] com
Grass Properties:
- Sway based on a wind factor
- Sways if the object it is attached to moves.
- Bends and sways when any physical object moves through the grass (player, large objects)
- Affected by gravity and leans if the surface is sloped.
Requirements:
- Experience working with 2D physics.
- Excellent 2D physics skills.
- Excellent C++ skills.
- Excellent math skills.
- Work portfolio to show.
- Experience with TGB and the Torque engine.
- Good understanding of torque script.
Send applications to: torbjorn.leksell [at] narcissisticstudios [dot] com
About the author
A Torque user for seven years, been working with both 2D and 3D.