Source to Torque x?
by Donavan Jones · in Torque X 2D · 09/17/2007 (8:00 pm) · 2 replies
I am bit confused. I just downloaded Torque x demo. It seems Torque x is a library like xna is, well more engine orianted. I can use the Torque X functions to make my game as I would use the xna functions. Thats awesome an all I can use the builder to edit levels and everthing so all is good but in Torque X pro you get the source. I am not sure what the source is. My best guess is the file "GarageGames.TorqueX.Framework.dll" the source is the uncompiled version of this file written C#
About the author
#2
Not everyone needs source, but there can be game-specific things that come up in your project that you have to modify the source to do (stuff like the multiple time step/bullet time topic on this forum, or if you're doing some atypical rendering and you need to optimize the rendering pipeline for your specific project, etc.).
09/19/2007 (6:13 pm)
I'd suggest buying the source only if you run into issues with your specific game that cant be overcome by building on top of the framework -or- if you want to learn more about the inner workings of the engine. Not everyone needs source, but there can be game-specific things that come up in your project that you have to modify the source to do (stuff like the multiple time step/bullet time topic on this forum, or if you're doing some atypical rendering and you need to optimize the rendering pipeline for your specific project, etc.).
Torque Owner Kzoink
By the way, you are right. It's the source code to the library.