Game Development Community

Source to Torque x?

by Donavan Jones · in Torque X 2D · 09/17/2007 (8:00 pm) · 2 replies

I am bit confused. I just downloaded Torque x demo. It seems Torque x is a library like xna is, well more engine orianted. I can use the Torque X functions to make my game as I would use the xna functions. Thats awesome an all I can use the builder to edit levels and everthing so all is good but in Torque X pro you get the source. I am not sure what the source is. My best guess is the file "GarageGames.TorqueX.Framework.dll" the source is the uncompiled version of this file written C#

#1
09/17/2007 (10:29 pm)
Use the source, Luke!

By the way, you are right. It's the source code to the library.
#2
09/19/2007 (6:13 pm)
I'd suggest buying the source only if you run into issues with your specific game that cant be overcome by building on top of the framework -or- if you want to learn more about the inner workings of the engine.

Not everyone needs source, but there can be game-specific things that come up in your project that you have to modify the source to do (stuff like the multiple time step/bullet time topic on this forum, or if you're doing some atypical rendering and you need to optimize the rendering pipeline for your specific project, etc.).