Game Development Community

Steerable dif?

by Brad Kelley · in Torque Game Engine · 09/17/2007 (9:41 am) · 1 replies

HI,

I have been working on the Battlefield Torque project which my team at Dream Games is using for the base of a broader Battlefield game. Problem is I really want to include war ships like carriers and destroyers but those would need to be .dif format in order to handle the collision correctly. They also need to be steerable. Anyone got any idea how to accomplish this? The dif path following mod doesn't seem to allow for this kind of scripting.

Thanks,

#1
09/18/2007 (3:57 am)
If they move... they won't handle collisions correctly... at least not for the players who will be 'riding' in those battlecruisers...

a looong time ago, i had the idea of using a dif for the interor of a sub... my problem immediately became evident when i tried to put a dive angle on the sub... as soon as one end tips or rises, the player fell through the floor...

--Mike