World Limit Wrap
by Nicolai Dutka · in Torque Game Engine · 09/16/2007 (4:19 pm) · 1 replies
I know I saw "World Limit Wrap" in TGB which sets your player to the opposite end of the world one they reach the limit which simulates "world wrapping".
I am wondering if there is a simple checkbox option to make this work in TGE as well. If not, how would I implement such behaviors?
I am wondering if there is a simple checkbox option to make this work in TGE as well. If not, how would I implement such behaviors?
Associate Kyle Carter