Game Development Community

RenderCollisionBounds error

by Andrew Reitano · in Torque X 2D · 09/15/2007 (2:30 pm) · 1 replies

I'm having a problem with this, I've searched the forums and the TorqueX bug reports and I couldn't find anything about it. If RenderCollisionBounds is set to true for any object, the blue poly will draw until it tries to draw the "red x" to indicate a collision appearing, within a second of this the game will crash.

Just some background information, I thought it may have been a quirk with the platformer kit so I tried it with a fresh TankBuster to be sure, then again with my project. If I need to send any of the more specific information in the error please let me know.


When launched from TXB
farm2.static.flickr.com/1180/1388579556_331eeab8df.jpg?v=0
When running from VC#
farm2.static.flickr.com/1373/1387683849_bb50519ee1.jpg?v=0


Also as long as I'm in feedback, TorqueX has been just amazing in bringing our game to life! The animations look really dynamic when the camera is moving so smoothly, an option we didn't (feasibly) have before. So thanks!
(i'll be posting some WIP soon!) ;)

#1
09/26/2007 (1:43 pm)
I'm just wondering, is anyone else experiencing this?

Was a solution ever found for the problem?