Game Development Community

Hey Sean! Read This "maya 2008

by James Brad Barnette · in Artist Corner · 09/15/2007 (1:03 pm) · 14 replies

Hey I'm not sure if you are on Maintenance for maya or not. I am and have 2008, man what a great update!
If you do not have maya 2008 What can I do to help you make a 2008 compatible plugin?

#1
09/16/2007 (8:08 am)
Hey James - I will be compiling the Maya 2k8 version (x32 and x64) this week.

I have not installed it, but am excited!
#2
09/16/2007 (11:20 am)
Sweet thanx
#3
09/22/2007 (7:47 pm)
Compile 2k8 - its on the TDN

http://tdn.garagegames.com/wiki/DTS/Maya/Downloading_and_Installing_the_Exporter
and my site
http://www.fluidImages.com
#4
09/23/2007 (7:42 am)
That good for both (x32 and x64)
#5
09/23/2007 (11:01 am)
I need to compile the x32 version - I will compile it early next week.
#6
09/23/2007 (8:24 pm)
Cool looking forward to it
#7
09/26/2007 (8:54 pm)
Say man any news?
#8
09/29/2007 (8:53 am)
So whens x32 being released?
#9
09/30/2007 (12:46 am)
Yeah getting tired of having to bo back to 8.5 for things
#10
10/01/2007 (12:39 pm)
Sorry guys - I dont use x32 version - but I will try to have a compile early this week!

Sean
#11
10/01/2007 (3:52 pm)
Well good to see something Sean, thanks for the reply.
#12
10/02/2007 (6:29 am)
You think that you could set it up and zip up the solution file and stuff and post it? thay way we don't have to bug you. Sux we have to harras you this should be the resposiblity of GG. but that is a subject for another thread
#13
10/04/2007 (2:00 pm)
Hey James --
I agree, the current builds should be in the current release of TGE.
The source that I use is the source from the current build of TGE, I just change the Maya Libs to use the latest version of maya - I have made some changes that I can post here. I dont think I can post the whole can I GG?

Sean
#14
10/04/2007 (7:27 pm)
I've compiled it for 32-bit 2008, see my post in this forum.