Game Development Community

Lightmaps Problem

by Perishingflames · in Constructor · 09/14/2007 (6:03 pm) · 8 replies

So what is up with this lightmap problem? It keeps reoccuring on me and preventing me for being able to export it as a DIF.

Here is a sample .map that the problem occurs with:
[url="http://localhostr.com/files/fe2f7aee71d6285fef15.map"]Ramp Madness.zip[/url]

(Save link as, save target as, etc)

#1
09/15/2007 (12:13 am)
Correct link is : Save as HERE
#2
09/15/2007 (5:34 am)
Thank you Stephan.
#3
09/15/2007 (7:55 am)
What is the problem you're seeing, is it an error or light leaks?
#4
09/15/2007 (9:48 am)
I only get an error when I try to export it as dif; my .maps usually have malformed brushes so don't worry about that if you try out the map I have hosted, but here is a picture of the problem I am getting:

i17.tinypic.com/67zeiky.png
(Please note I am using a slightly different version of map2dif, marbleblast map2dif, but it is basically the same.)

P.S.S. I know none of the brushes are big by any means, so I have narrowed it down to the lightmap part of the error.
#5
09/15/2007 (10:09 am)
It tells you exactly what is wrong... 'You have a brush that is too large'; by the looks of the '18x364' part you have a tall skinny brush someplace. Find it and make it into 2 parts.
#6
09/27/2007 (3:08 pm)
Hmm.. considering it crashes upon opening the map file, I am not really sure how to do this.
#7
09/27/2007 (7:27 pm)
The .map file you linked to? I have it open, and for reference I placed the dts orc on top of one of the tall pillars. If anything in there is the issue, I suppose they would be it.

www.revictum.com/pl.jpg
#8
09/28/2007 (6:02 am)
I opened it too in constructor without problem but missing textures. Without news, I thought it was solved in some way.
Haven't exported it though.