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Changing weapon and projectile models

by Scott De Soto · in Torque Game Engine · 09/14/2007 (9:06 am) · 1 replies

I've done a few searches on this but couldn't find anything useful, but what I'm trying to do is substitute my own weapon and projectile model, I;m probably missing a whole lot, so if it's too much to help with, just let me know..

I'm essentially only dealing with the models, by making my own in milkshape, then saving them and using the names of the older models, crossbow and projectile. When I load the game up to test them, i see no gun in my hands, or gun on the ground. The ammo is also not showing up on the ground either. What am I missing?

#1
09/27/2007 (8:20 am)
The weapon models need certain features to work properly. These include mount nodes and so on in the correct places in the node heirarchy. There may be working weapons available in milkshape format that you could look at and practice exporting from milkshape to the Torque DTS file. There are notes available through the search function that describe the requirements in more detail. The problems could be in the model, or in the exporting technique, or the model could be sized wrong, or...

The Torque ShowTool Pro that comes with the license (or can be procured separately) is very useful in working through these kinds of problems. If the DTS model works in the ShowTool, it should work in the game.