Collision Depth/Penetration
by Phillip O'Shea · in Torque Game Builder · 09/14/2007 (3:30 am) · 2 replies
I strongly feel that the onCollision function should contain details of the X and Y depth/penetration.
Sometime, the collision system is unable to detect a (possible) collision either before the contact is made, or when the contact is made. This may result in the source object actually entering the other object, which is bad no doubt. If the amound of penetration is known, an offset can be applied.
I have attempted to script all of this, but, it appears that the collision detection system is preemptive. This means that I cannot find an accurate penetration distance, when I need accurate numbers.
Sometime, the collision system is unable to detect a (possible) collision either before the contact is made, or when the contact is made. This may result in the source object actually entering the other object, which is bad no doubt. If the amound of penetration is known, an offset can be applied.
I have attempted to script all of this, but, it appears that the collision detection system is preemptive. This means that I cannot find an accurate penetration distance, when I need accurate numbers.
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#2
I guess I could do it, but, it isn't the most ideal solution to my situation. It is just to solve a tiny bug that occurs very rarely under extreme conditions and I would rather not rework my entire game to solve it =P
I will consider it though. Cheers
09/14/2007 (2:59 pm)
I would really rather not have triggers =/I guess I could do it, but, it isn't the most ideal solution to my situation. It is just to solve a tiny bug that occurs very rarely under extreme conditions and I would rather not rework my entire game to solve it =P
I will consider it though. Cheers
Torque Owner Clint Herron
--clint