Not solid objects
by Jay Arrera · in Constructor · 09/13/2007 (9:53 pm) · 4 replies
Apologies in advance for being a noob. I'm still learning Torque [I believe I will probably be prefacing my posts with that statement for a couple of years yet].
I created an interior in Construtor as a scale test. I successfully built the test interior, exported the DIF, placed in my mission, and re-lit the scene. All good. However, for some reason, the landings on my stairways are not solid and I fall through. The ground floor is having the same problem. However, the stairs I created work fine and I can climb and stand on them with no issue. The columns I created also work fine. I created all of the objects the same way.
Can anyone offer any guidance on what I need to check to make these objects are treated as solids properly? Screenshots are included below:
http://www.jayarrera.com/files/Building_1.jpg
http://www.jayarrera.com/files/Building_2.jpg
http://www.jayarrera.com/files/Building_3.jpg
Thanks in advance.
I created an interior in Construtor as a scale test. I successfully built the test interior, exported the DIF, placed in my mission, and re-lit the scene. All good. However, for some reason, the landings on my stairways are not solid and I fall through. The ground floor is having the same problem. However, the stairs I created work fine and I can climb and stand on them with no issue. The columns I created also work fine. I created all of the objects the same way.
Can anyone offer any guidance on what I need to check to make these objects are treated as solids properly? Screenshots are included below:
http://www.jayarrera.com/files/Building_1.jpg
http://www.jayarrera.com/files/Building_2.jpg
http://www.jayarrera.com/files/Building_3.jpg
Thanks in advance.
#2
I got a tip from another memberof the team:
1) Select All brushes
2) Toggle the brush type (from Structure...to anything else...back to Structure)
3) Save and Re-Export DIF.
Worked great.
Thanks again...
09/18/2007 (8:48 pm)
Thanks Woody for the response. Sorry if I duped other threads.I got a tip from another memberof the team:
1) Select All brushes
2) Toggle the brush type (from Structure...to anything else...back to Structure)
3) Save and Re-Export DIF.
Worked great.
Thanks again...
#3
09/19/2007 (6:12 am)
That doesn't always work. But it often does. For large interiors, you want to be as sure as possible. That will often work if a brush's type is accidentally set incorrectly, but not if carving tools were used (at least that's how it appears to me). You usually do not have to close Constructor, though. At least I never have. You just need to close all scenes and reload the .map file.
#4
09/21/2007 (5:34 pm)
That's a new one to me, Jay. I'll have to try that too. Thanks for the tip guys.
Torque Owner Woody