Game Development Community

A generally TGEA DIF question :-).

by Jan Sorensen · in Torque Game Engine Advanced · 09/13/2007 (7:04 am) · 6 replies

We have planned to convert our game from TGE to TGEA. All our DIF buildings are made by Hammer and exported with Morian.

1) Is it correct, we just can take all the map files and export them again with using "Map2Dif" to get them work in TGEA or are there something I have forgot?

2) Can Map2Dif "understand" a map file directly from the Hammer format?

Hope for help, SorensenDK :-).

#1
09/13/2007 (7:26 am)
Yes, that steps are more or less correct, assuming you use TGEAs Map2Dif and not the one of TGE.

TGE and TGEA map2dif accept the same map files so you can use your old pipeline and just replace the exe
#2
09/13/2007 (8:29 am)
Hey Marc and thanks for quick answers :-).

If I understand you correct, I shall use an especially "Map2Dif TGEA version", is that correct? And I can use my "old" map files directly with out change in my call to (use of) Map2Dif ?

Jan.
#3
09/13/2007 (10:24 am)
Yes, you should use the TGEA version of map2dif

The steps to get a DIF are exactly the same as you had to do with TGE to get DIF from Hammer.
Just that you call the TGEA map2dif instead of TGEs.
#4
09/13/2007 (12:35 pm)
Okay and thanks.. but.

I have found a "Map2dif_plus.exe", without a place for download, is that the "only one"? I have also found a "Map2Dif" with download, but nothing about a TGEA version? I'm a little bit confusing..
Hope for more help

Jan :-).
#5
09/13/2007 (6:08 pm)
You won't find a download as you don't need it.
Map2Dif and Map2Dif Plus are part of TGEA and you only need to build them if you open the TGEA Solution file in the VC8 folder (assuming you are using VS 2005)
#6
09/14/2007 (2:56 am)
I have found the .exe files in the "tools folder". Thanks..

Jan :-).