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Unable to Compile max2dtsExporter (Max4)

by Rick Gorman · in Torque Game Engine · 08/18/2002 (12:59 pm) · 2 replies

I'm using the HEAD from a couple days ago. The max3 exporter compiles fine, but here's what I get when I try to compile the max4 exporter:


--------------------Configuration: max2dtsExporter Max4 - Win32 Debug--------------------
Compiling resources...
Compiling...
exportUtil.cc
main.cc
maxUtil.cc
NvTriStripObjects.cc
NvVertexCache.cc
SceneEnum.cc
sequence.cc
ShapeMimic.cc
skinHelper.cc
stripper.cc
translucentSort.cc
Linking...
Creating library ../tools/out.VC6.DEBUG/max2dtsExporter_DEBUG.lib and object ../tools/out.VC6.DEBUG/max2dtsExporter_DEBUG.exp
exportUtil.obj : error LNK2001: unresolved external symbol "public: virtual char * __thiscall ClassDesc::GetRsrcString(long)" (?GetRsrcString@ClassDesc@@UAEPADJ@Z)
main.obj : error LNK2001: unresolved external symbol "public: virtual char * __thiscall ClassDesc::GetRsrcString(long)" (?GetRsrcString@ClassDesc@@UAEPADJ@Z)
sequence.obj : error LNK2001: unresolved external symbol "public: virtual char * __thiscall ClassDesc::GetRsrcString(long)" (?GetRsrcString@ClassDesc@@UAEPADJ@Z)
skinHelper.obj : error LNK2001: unresolved external symbol "public: virtual char * __thiscall ClassDesc::GetRsrcString(long)" (?GetRsrcString@ClassDesc@@UAEPADJ@Z)
sequence.obj : error LNK2001: unresolved external symbol "public: virtual long __thiscall ParamBlockPLCB::Execute(int,unsigned long,unsigned long,unsigned long)" (?Execute@ParamBlockPLCB@@UAEJHKKK@Z)
../tools/max2dtsExporter_DEBUG.dle : fatal error LNK1120: 2 unresolved externals
Error executing link.exe.

max2dtsExporter_DEBUG.dle - 6 error(s), 0 warning(s)

Any ideas?