GuiMLTextEditCtrl cursor bugged in 1.5.2
by Peter Simard · in Torque Game Engine · 09/08/2007 (10:13 am) · 8 replies
The GuiMLTextEditCtrl is currently bugged in the most recent version of TGE. The cursor is always one character behind. This causes issues with text selection, as well as being complicating to the user. You can verify this by loading the TGE demo and placing in a GuiMLTextEditCtrl and using it.
#2
I haven't taken a look into fixing the problem, but has anyone any idea how difficult this is?
Is this as simple as fixing the function that computes the positioning of the cursor or is it more deep?
11/09/2007 (6:30 am)
I agree - this control is a standard component and needs to be fixed.I haven't taken a look into fixing the problem, but has anyone any idea how difficult this is?
Is this as simple as fixing the function that computes the positioning of the cursor or is it more deep?
#3
11/13/2007 (10:02 pm)
Can we at least get a confirmation this bug is "known" to GG?
#4
11/19/2007 (7:45 pm)
And GG wonders why people say they don't provide good support. This is a prime example.
#6
11/20/2007 (6:02 pm)
Thanks for the resource Orion. Unfortunately the MLTextEditCtrl is still just as buggy with these fixes. Although I do like the behavior of GuiTextCtrl better now.
#7
11/20/2007 (6:07 pm)
Ah, sorry, i skipped right past the "ML" in the subject.
#8
www.torquepowered.com/community/forums/viewthread/75476/1#comment-785149
10/22/2010 (8:15 pm)
Fix posted in this thread:www.torquepowered.com/community/forums/viewthread/75476/1#comment-785149
Torque 3D Owner Peter Simard
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