Game Development Community

Check out this book

by Morrie · in General Discussion · 09/07/2007 (1:16 pm) · 3 replies

Sound good for people who had issues exporting models.
Book: Creating Game Art for 3D Engines (Brad Strong)

#1
09/07/2007 (1:16 pm)
They're using 3d max and TGE
#2
09/07/2007 (2:10 pm)
Nice find. Should be an interesting read. Reminds me of the Low-Polygon Modeling for Games (same series). Good book.
#3
09/07/2007 (4:35 pm)
Different as far as the description on what inside the book:
Book Description
Creating Game Art for 3D Engines is a much needed resource that teaches new game artists and students all of the techniques they need to create commercial quality art assets that will export and work efficiently in a 3D game engine. The books currently available cover art creation, but do not teach how to create art with the engine in mind or how to export art once it is created. Throughout this book, artists learn step-by-step, how to create their own characters and other assets and then make them come to life in the most popular and powerful game engine for independent game developers, the Torque game engine (TGE). The book begins with a primer on Autodesk